22 #ifndef Fl_Gl_Window_H
23 #define Fl_Gl_Window_H
25 #include "Fl_Window.H"
31 typedef void* GLContext;
64 virtual void draw_overlay();
69 friend class _Fl_Gl_Overlay;
71 static int can_do(
int,
const int *);
72 int mode(
int,
const int *);
80 void resize(
int,
int,
int,
int);
107 char valid()
const {
return valid_f_ & 1;}
111 void valid(
char v) {
if (v) valid_f_ |= 1;
else valid_f_ &= 0xfe;}
172 void context(
void*,
int destroy_flag = 0);
182 int can_do_overlay();
189 void redraw_overlay();
198 void make_overlay_current();
virtual Fl_Gl_Window * as_gl_window()
Returns an Fl_Gl_Window pointer if this widget is an Fl_Gl_Window.
Definition: Fl_Gl_Window.H:201
This widget produces an actual window.
Definition: Fl_Window.H:50
virtual void resize(int X, int Y, int W, int H)
Changes the size and position of the window.
Fl_Mode mode() const
Set or change the OpenGL capabilites of the window.
Definition: Fl_Gl_Window.H:165
void * context() const
void See void context(void* v, int destroy_flag)
Definition: Fl_Gl_Window.H:171
virtual void draw()
Draws the widget.
Definition: Fl_Window.cxx:97
int mode(int a)
See Fl_Mode mode() const.
Definition: Fl_Gl_Window.H:167
static int can_do(const int *m)
Returns non-zero if the hardware supports the given or current OpenGL mode.
Definition: Fl_Gl_Window.H:129
Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0)
Creates a new Fl_Gl_Window widget using the given position, size, and label string.
Definition: Fl_Gl_Window.H:215
char context_valid() const
Will only be set if the OpenGL context is created or recreated.
Definition: Fl_Gl_Window.H:120
Fl_Mode
visual types and Fl_Gl_Window::mode() (values match Glut)
Definition: Enumerations.H:924
virtual void show()
Puts the window on the screen.
virtual int handle(int)
Handles the specified event.
Definition: Fl.cxx:1540
int can_do()
Returns non-zero if the hardware supports the given or current OpenGL mode.
Definition: Fl_Gl_Window.H:131
Definition: Fl_Gl_Choice.H:64
Fl_Gl_Window(int W, int H, const char *l=0)
Creates a new Fl_Gl_Window widget using the given size, and label string.
Definition: Fl_Gl_Window.H:208
void make_current()
Sets things up so that the drawing functions in will go into this window.
The Fl_Gl_Window widget sets things up so OpenGL works.
Definition: Fl_Gl_Window.H:56
int mode(const int *a)
See Fl_Mode mode() const.
Definition: Fl_Gl_Window.H:169
void context_valid(char v)
See char Fl_Gl_Window::context_valid() const.
Definition: Fl_Gl_Window.H:124
virtual void flush()
Forces the window to be drawn, this window is also made current and calls draw(). ...
Definition: Fl.cxx:1761
static int can_do(int m)
Returns non-zero if the hardware supports the given or current OpenGL mode.
Definition: Fl_Gl_Window.H:127
char valid() const
Is turned off when FLTK creates a new context for this window or when the window resizes, and is turned on after draw() is called.
Definition: Fl_Gl_Window.H:107
void valid(char v)
See char Fl_Gl_Window::valid() const.
Definition: Fl_Gl_Window.H:111
virtual void hide()
Removes the window from the screen.
Definition: Fl.cxx:1431