Class: Yast::PopupClass
- Inherits:
-
Module
- Object
- Module
- Yast::PopupClass
- Defined in:
- ../../library/general/src/modules/Popup.rb
Instance Method Summary (collapse)
-
- (Object) AnyMessage(headline, message)
Generic message popup.
-
- (Object) anyMessageDetailsInternal(headline, message, details, icon_name)
Internal function - wrapper for anyMessageDetailsInternalType call.
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- (Object) anyMessageDetailsInternalType(headline, message, details, icon_name, richtext, width, height)
Generic message popup with Details button - internal.
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- (Object) anyMessageInternal(headline, message, icon_name)
Internal function - wrapper for anyMessageInternal call.
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- (Object) anyMessageInternalRich(headline, message, icon_name, width, height)
Internal function - wrapper for anyMessageInternal call.
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- (Object) anyMessageInternalType(headline, message, icon_name, richtext, width, height)
Generic message popup - internal.
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- (Object) AnyQuestion(headline, message, yes_button_message, no_button_message, focus)
Generic question popup with two buttons.
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- (Object) AnyQuestion3(headline, message, yes_button_message, no_button_message, retry_button_message, focus)
Generic question popup with three buttons.
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- (Yast::Term) AnyQuestionButtonBox(yes_button_message, no_button_message, focus)
Button box for the AnyQuestion Dialog (internal function).
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- (Object) AnyQuestionRichText(headline, richtext, hdim, vdim, yes_button_message, no_button_message, focus)
Show a question that might need scrolling.
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- (Object) anyRichMessageInternal(headline, message, icon_name, width, height)
Generic message popup - internal.
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- (void) AnyTimedMessage(headline, message, timeout)
Generic message popup.
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- (Object) anyTimedMessageInternal(headline, message, icon_name, timeout)
Internal function - wrapper for anyTimedMessageTypeInternal call.
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- (void) anyTimedMessageTypeInternal(headline, message, icon_name, timeout, richtext, width, height)
Internal version of AnyTimedMessage.
- - (Object) AnyTimedRichMessage(headline, message, timeout)
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- (Object) anyTimedRichMessageInternal(headline, message, icon_name, timeout, width, height)
Internal function - wrapper for anyTimedMessageTypeInternal call.
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- (void) ClearFeedback
Clear feedback message.
-
- (Boolean) ConfirmAbort(severity)
Confirmation for “Abort” button during installation.
-
- (Boolean) ContinueCancel(message)
Dialog which displays the “message” and has a Continue and a Cancel button.
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- (Boolean) ContinueCancelHeadline(headline, message)
Dialog which displays the “message” and has a Continue and a Cancel button.
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- (Object) Error(message)
Show an error message and wait until user clicked “OK”.
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- (Object) ErrorAnyQuestion(headline, message, yes_button_message, no_button_message, focus)
Generic error question popup with two buttons.
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- (Object) ErrorDetails(message, details)
Show an error message with Details button and wait until user clicked “OK”.
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- (Object) Feedback(headline, message, &block)
Run the block with a feeback popup The popup is automatically closed at the end (even when an exception is raised).
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- (Object) LongError(message)
Show a long error and wait until user clicked “OK”.
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- (Object) LongErrorGeometry(message, width, height)
Show a long error message and wait until user clicked “OK”.
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- (Object) LongMessage(message)
Show a long message and wait until user clicked “OK”.
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- (Object) LongMessageGeometry(message, width, height)
Show a long message and wait until user clicked “OK”.
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- (Object) LongNotify(message)
Show a long notify message and wait until user clicked “OK”.
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- (Object) LongNotifyGeometry(message, width, height)
Show a long notify message and wait until user clicked “OK”.
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- (Object) LongText(headline, richtext, hdim, vdim)
Show a long text that might need scrolling.
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- (Object) LongWarning(message)
Show a long warning and wait until user clicked “OK”.
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- (Object) LongWarningGeometry(message, width, height)
Show a long warning and wait until user clicked “OK”.
- - (Object) main
-
- (Object) Message(message)
Show a simple message and wait until user clicked “OK”.
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- (Object) MessageDetails(message, details)
Show a message with Details button and wait until user clicked “OK”.
-
- (Symbol) ModuleError(text)
Special error popup for YCP modules that don't work.
-
- (Object) NoHeadline
Indicator for empty headline for popups that can optionally have one.
-
- (Object) NoIcon
Indicator for empty icon for popups that can have one - for code readability.
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- (Object) Notify(message)
Show a notification message and wait until user clicked “OK”.
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- (Object) NotifyDetails(message, details)
Show a notify message with Details button and wait until user clicked “OK”.
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- (Object) popupLayoutInternal(headline, message, icon_name, button_box)
Internal function - wrapper for popupLayoutInternalTypeWithLabel call.
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- (Object) popupLayoutInternalRich(headline, message, icon_name, button_box, width, height)
Internal function - wrapper for popupLayoutInternalTypeWithLabel call.
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- (Yast::Term) popupLayoutInternalTypeWithLabel(headline, message, icon_name, button_box, label, richtext, width, height)
Internal function that returns a popup dialog with an additional label.
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- (Object) ReallyAbort(have_changes)
Confirmation popup when user clicked “Abort”.
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- (void) ShowFeedback(headline, message)
Show popup with a headline and a message for feedback.
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- (Object) ShowFile(headline, filename)
Show the contents of an entire file in a popup.
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- (Object) ShowText(headline, text)
Show the contents of an entire file in a popup.
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- (Object) ShowTextTimed(headline, text, timeout)
Show the contents of an entire file in a popup.
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- (Boolean) TimedAnyQuestion(headline, message, yes_button_message, no_button_message, focus, timeout_seconds)
Timed question popup with two buttons and time display.
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- (void) TimedError(message, timeout_seconds)
Show an error message and wait specified amount of time or until user clicked “OK”.
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- (Boolean) TimedErrorAnyQuestion(headline, message, yes_button_message, no_button_message, focus, timeout_seconds)
Timed error question popup with two buttons and time display.
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- (Object) TimedLongError(message, timeout_seconds)
Show a long error message and wait until user clicked “OK” or time is out.
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- (Object) TimedLongErrorGeometry(message, timeout_seconds, width, height)
Show a long error message and wait until user clicked “OK” or time is out.
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- (Object) TimedLongMessage(message, timeout_seconds)
Show a long message and wait until user clicked “OK” or time is out.
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- (Object) TimedLongMessageGeometry(message, timeout_seconds, width, height)
Show a long message and wait until user clicked “OK” or time is out.
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- (Object) TimedLongNotify(message, timeout_seconds)
Show a long error message and wait until user clicked “OK” or time is out.
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- (Object) TimedLongNotifyGeometry(message, timeout_seconds, width, height)
Show a long notify message and wait until user clicked “OK” or time is out.
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- (Object) TimedLongWarning(message, timeout_seconds)
Show a long warning message and wait until user clicked “OK” or time is out.
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- (Object) TimedLongWarningGeometry(message, timeout_seconds, width, height)
Show a long warning and wait until user clicked “OK” or time is out.
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- (Object) TimedMessage(message, timeout_seconds)
Show a message and wait until user clicked “OK” or time is out.
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- (Object) TimedNotify(message, timeout_seconds)
Show a long notify message and wait until user clicked “OK” or the time is out.
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- (Object) TimedOKCancel(message, timeout_seconds)
Display a message with a timeout.
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- (void) TimedWarning(message, timeout_seconds)
Show a warning message and wait specified amount of time or until user clicked “OK”.
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- (Object) Warning(message)
Show a warning message and wait until user clicked “OK”.
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- (Object) WarningDetails(message, details)
Show a warning with Details button and wait until user clicked “OK”.
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- (Boolean) YesNo(message)
Display a yes/no question and wait for answer.
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- (Boolean) YesNoHeadline(headline, message)
This dialog displays “message” (a question) and has a Yes and a No button.
Instance Method Details
- (Object) AnyMessage(headline, message)
Generic message popup
Show a message with optional headline above and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1076 def AnyMessage(headline, ) anyMessageInternal(headline, , Icon.IconPath("info")) nil end |
- (Object) anyMessageDetailsInternal(headline, message, details, icon_name)
Internal function - wrapper for anyMessageDetailsInternalType call
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# File '../../library/general/src/modules/Popup.rb', line 1021 def anyMessageDetailsInternal(headline, , details, icon_name) anyMessageDetailsInternalType( headline, , details, icon_name, false, 0, 0 ) nil end |
- (Object) anyMessageDetailsInternalType(headline, message, details, icon_name, richtext, width, height)
Generic message popup with Details button - internal
Show a message with optional headline above and wait until user clicked “OK” or “Details”. On “Details”, show window with detailed information.
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# File '../../library/general/src/modules/Popup.rb', line 899 def anyMessageDetailsInternalType(headline, , details, icon_name, richtext, width, height) = ButtonBox( PushButton(Id(:ok_msg), Opt(:default, :okButton), Label.OKButton), # FIXME: BNC #422612, Use `opt(`noSanityCheck) later # button label PushButton(Id(:details), Opt(:cancelButton), _("&Details...")) ) success = UI.OpenDialog( Opt(:decorated), if richtext popupLayoutInternalRich( headline, , icon_name, , width, height ) else popupLayoutInternal(headline, , icon_name, ) end ) UI.SetFocus(Id(:ok_msg)) loop do ret = UI.UserInput if ret == :details success2 = UI.OpenDialog( Opt(:decorated), HBox( VSpacing(@default_height), VBox( HSpacing(@default_width), VSpacing(0.5), RichText( Builtins.mergestring( Builtins.splitstring(String.EscapeTags(details), "\n"), "<br>" ) ), VSpacing(), ButtonBox( PushButton( Id(:ok), Opt(:default, :key_F10, :okButton), Label.OKButton ) ) ) ) ) if success2 == true UI.UserInput UI.CloseDialog end else break end end UI.CloseDialog if success == true nil end |
- (Object) anyMessageInternal(headline, message, icon_name)
Internal function - wrapper for anyMessageInternal call
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# File '../../library/general/src/modules/Popup.rb', line 1007 def anyMessageInternal(headline, , icon_name) anyMessageInternalType(headline, , icon_name, false, 0, 0) nil end |
- (Object) anyMessageInternalRich(headline, message, icon_name, width, height)
Internal function - wrapper for anyMessageInternal call
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# File '../../library/general/src/modules/Popup.rb', line 1014 def anyMessageInternalRich(headline, , icon_name, width, height) anyMessageInternalType(headline, , icon_name, true, width, height) nil end |
- (Object) anyMessageInternalType(headline, message, icon_name, richtext, width, height)
Generic message popup - internal
Show a message with optional headline above and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 972 def anyMessageInternalType(headline, , icon_name, richtext, width, height) = ButtonBox( PushButton( Id(:ok_msg), Opt(:default, :key_F10, :okButton), Label.OKButton ) ) success = UI.OpenDialog( Opt(:decorated), if richtext popupLayoutInternalRich( headline, , icon_name, , width, height ) else popupLayoutInternal(headline, , icon_name, ) end ) if success == true UI.SetFocus(Id(:ok_msg)) UI.UserInput UI.CloseDialog end nil end |
- (Object) AnyQuestion(headline, message, yes_button_message, no_button_message, focus)
Generic question popup with two buttons.
Style guide hint: The first button has to have the semantics of “yes”, “OK”, “continue” etc., the second its opposite (“no”, “cancel”, …). NEVER use this generic question popup to simply exchange the order of yes/no, continue/cancel or ok/cancel buttons!
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# File '../../library/general/src/modules/Popup.rb', line 343 def AnyQuestion(headline, , , , focus) = AnyQuestionButtonBox( , , focus ) success = UI.OpenDialog( Opt(:decorated), popupLayoutInternal( headline, , Icon.IconPath("question"), ) ) ret = nil if success == true ret = UI.UserInput UI.CloseDialog end ret == :yes end |
- (Object) AnyQuestion3(headline, message, yes_button_message, no_button_message, retry_button_message, focus)
Generic question popup with three buttons.
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# File '../../library/general/src/modules/Popup.rb', line 1704 def AnyQuestion3(headline, , , , , focus) = Empty() = Empty() = Empty() if focus == :focus_no = PushButton( Id(:yes), Opt(:key_F10, :okButton), ) = PushButton( Id(:no), Opt(:default, :key_F9, :cancelButton), ) = PushButton( Id(:retry), Opt(:key_F6, :customButton), ) elsif focus == :focus_yes = PushButton( Id(:yes), Opt(:default, :key_F10, :okButton), ) = PushButton( Id(:no), Opt(:key_F9, :cancelButton), ) = PushButton( Id(:retry), Opt(:key_F6, :customButton), ) else = PushButton( Id(:yes), Opt(:key_F10, :okButton), ) = PushButton( Id(:no), Opt(:key_F9, :cancelButton), ) = PushButton( Id(:retry), Opt(:default, :key_F6, :customButton), ) end = ButtonBox(, , ) success = UI.OpenDialog( Opt(:decorated), popupLayoutInternal( headline, , Icon.IconPath("question"), ) ) ret = nil if success == true ret = Convert.to_symbol(UI.UserInput) UI.CloseDialog end ret end |
- (Yast::Term) AnyQuestionButtonBox(yes_button_message, no_button_message, focus)
Button box for the AnyQuestion Dialog (internal function).
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# File '../../library/general/src/modules/Popup.rb', line 294 def AnyQuestionButtonBox(, , focus) = Empty() = Empty() if focus == :focus_no = PushButton(Id(:yes), Opt(:okButton), ) = PushButton( Id(:no_button), Opt(:default, :cancelButton), ) else = PushButton( Id(:yes), Opt(:default, :okButton), ) = PushButton( Id(:no_button), Opt(:cancelButton), ) end = ButtonBox(, ) deep_copy() end |
- (Object) AnyQuestionRichText(headline, richtext, hdim, vdim, yes_button_message, no_button_message, focus)
Show a question that might need scrolling.
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# File '../../library/general/src/modules/Popup.rb', line 714 def AnyQuestionRichText(headline, richtext, hdim, vdim, , , focus) = PushButton( Id(:ok), if focus == :focus_yes Opt(:default, :key_F10, :okButton) else Opt(:key_F10, :okButton) end, ) = PushButton( Id(:cancel), focus == :focus_no ? Opt(:default, :key_F9) : Opt(:key_F9), ) d = HBox( VSpacing(vdim), VBox( HSpacing(hdim), if Ops.greater_than(Builtins.size(headline), 0) Left(Heading(headline)) else Empty() end, VSpacing(0.2), RichText(richtext), ButtonBox(, ) ) ) success = UI.OpenDialog(Opt(:decorated), d) ui = nil if success == true ui = UI.UserInput UI.CloseDialog end ui == :ok end |
- (Object) anyRichMessageInternal(headline, message, icon_name, width, height)
Generic message popup - internal
Show a message with optional headline above and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1042 def anyRichMessageInternal(headline, , icon_name, width, height) = ButtonBox( PushButton(Id(:ok_msg), Opt(:default, :key_F10), Label.OKButton) ) success = UI.OpenDialog( Opt(:decorated), popupLayoutInternalRich( headline, , icon_name, , width, height ) ) if success == true UI.SetFocus(Id(:ok_msg)) UI.UserInput UI.CloseDialog end nil end |
- (void) AnyTimedMessage(headline, message, timeout)
This method returns an undefined value.
Generic message popup
Show a message with optional headline above and wait until user clicked “OK” or until a timeout runs out.
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# File '../../library/general/src/modules/Popup.rb', line 1847 def AnyTimedMessage(headline, , timeout) anyTimedMessageInternal(headline, , nil, timeout) nil end |
- (Object) anyTimedMessageInternal(headline, message, icon_name, timeout)
Internal function - wrapper for anyTimedMessageTypeInternal call
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# File '../../library/general/src/modules/Popup.rb', line 242 def anyTimedMessageInternal(headline, , icon_name, timeout) anyTimedMessageTypeInternal( headline, , icon_name, timeout, false, 0, 0 ) nil end |
- (void) anyTimedMessageTypeInternal(headline, message, icon_name, timeout, richtext, width, height)
This method returns an undefined value.
Internal version of AnyTimedMessage
Show a message with optional headline above and wait until user clicked “OK” or until a timeout runs out.
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# File '../../library/general/src/modules/Popup.rb', line 194 def anyTimedMessageTypeInternal(headline, , icon_name, timeout, richtext, width, height) = ButtonBox( # FIXME: BNC #422612, Use `opt(`noSanityCheck) later PushButton(Id(:stop), Opt(:cancelButton), Label.StopButton), PushButton(Id(:ok_msg), Opt(:default, :okButton), Label.OKButton) ) success = UI.OpenDialog( Opt(:decorated), popupLayoutInternalTypeWithLabel( headline, , icon_name, , Builtins.sformat("%1", timeout), richtext, width, height ) ) UI.SetFocus(Id(:ok_msg)) if success == true = nil while Ops.greater_than(timeout, 0) && != :ok_msg = Convert.to_symbol(UI.TimeoutUserInput(1000)) if == :stop while UI.UserInput != :ok_msg end break end timeout = Ops.subtract(timeout, 1) if success == true UI.ChangeWidget(Id(:label), :Value, Builtins.sformat("%1", timeout)) end end UI.CloseDialog if success == true nil end |
- (Object) AnyTimedRichMessage(headline, message, timeout)
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# File '../../library/general/src/modules/Popup.rb', line 1853 def AnyTimedRichMessage(headline, , timeout) anyTimedRichMessageInternal( headline, , nil, timeout, @default_width, @default_height ) nil end |
- (Object) anyTimedRichMessageInternal(headline, message, icon_name, timeout, width, height)
Internal function - wrapper for anyTimedMessageTypeInternal call
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# File '../../library/general/src/modules/Popup.rb', line 257 def anyTimedRichMessageInternal(headline, , icon_name, timeout, width, height) anyTimedMessageTypeInternal( headline, , icon_name, timeout, true, width, height ) nil end |
- (void) ClearFeedback
This method returns an undefined value.
Clear feedback message
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# File '../../library/general/src/modules/Popup.rb', line 1084 def ClearFeedback UI.CloseDialog if @feedback_open @feedback_open = false nil end |
- (Boolean) ConfirmAbort(severity)
Confirmation for “Abort” button during installation.
According to the “severity” parameter an appropriate text will be displayed indicating what the user has to expect when he really aborts now.
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# File '../../library/general/src/modules/Popup.rb', line 769 def ConfirmAbort(severity) what_will_happen = "" # Confirm user request to abort installation abort_label = _("Really abort the installation?") # Button that will really abort the installation = _("&Abort Installation") # Button that will continue with the installation = _("&Continue Installation") # Dialog icon icon_name = "warning" if severity == :painless if Mode.repair # Confirm user request to abort System Repair abort_label = _("Really abort YaST System Repair?") # Button that will really abort the repair = _("Abort System Repair") # Button that will continue with the repair = _("&Continue System Repair") else # Warning text for aborting an installation before anything is installed what_will_happen = _( "If you abort the installation now,\n" \ "Linux will not be installed.\n" \ "Your hard disk will remain untouched." ) end # icon_name = "info"; elsif severity == :incomplete # Warning text for aborting an installation during the install process # - After some installation steps have been performed - e.g. # disks formatted / some packages already installed what_will_happen = _( "If you abort the installation now, you will\n" \ "have an incomplete Linux system\n" \ "that might or might not be usable.\n" \ "You might need to reinstall.\n" ) elsif severity == :unusable # Warning text for aborting an installation during the install process # right in the middle of some critical process (e.g. formatting) what_will_happen = _( "If you abort the installation now,\n" \ "Linux will be unusable.\n" \ "You will need to reinstall." ) else Builtins.y2error("Unknown symbol for ConfirmAbort") end = Ops.add(Ops.add(abort_label, "\n\n"), what_will_happen) = AnyQuestionButtonBox( , , :focus_no ) success = UI.OpenDialog( Opt(:decorated), popupLayoutInternal( NoHeadline(), , Icon.IconPath(icon_name), ) ) user_ret = nil if success == true user_ret = UI.UserInput UI.CloseDialog end ret = user_ret == :yes Builtins.y2debug("ConfirmAbort returned: %1", ret) ret end |
- (Boolean) ContinueCancel(message)
Dialog which displays the “message” and has a Continue and a Cancel button.
This popup should be used to confirm possibly dangerous actions. The default button is Continue. Returns true if Continue is clicked.
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# File '../../library/general/src/modules/Popup.rb', line 592 def ContinueCancel() ret = ContinueCancelHeadline(NoHeadline(), ) Builtins.y2debug("ContinueCancel returned: %1", ret) ret end |
- (Boolean) ContinueCancelHeadline(headline, message)
Dialog which displays the “message” and has a Continue and a Cancel button.
This popup should be used to confirm possibly dangerous actions and if it's useful to display a short headline (without headline Popup::ContinueCancel() can be used). The default button is Continue.
Returns true if Continue is clicked.
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# File '../../library/general/src/modules/Popup.rb', line 563 def ContinueCancelHeadline(headline, ) ret = AnyQuestion( headline, , Label.ContinueButton, Label.CancelButton, :focus_yes ) Builtins.y2debug("ContinueCancelHeadline returned: %1", ret) ret end |
- (Object) Error(message)
Show an error message and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1383 def Error() lines = Builtins.splitstring(, "\n") if @switch_to_richtext && Ops.greater_than(Builtins.size(lines), @too_many_lines) anyMessageInternalRich( Label.ErrorMsg, , Icon.IconPath("error"), @default_width, @default_height ) else anyMessageInternal(Label.ErrorMsg, , Icon.IconPath("error")) end nil end |
- (Object) ErrorAnyQuestion(headline, message, yes_button_message, no_button_message, focus)
Generic error question popup with two buttons.
Style guide hint: The first button has to have the semantics of “yes”, “OK”, “continue” etc., the second its opposite (“no”, “cancel”, …). NEVER use this generic question popup to simply exchange the order of yes/no, continue/cancel or ok/cancel buttons!
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# File '../../library/general/src/modules/Popup.rb', line 390 def ErrorAnyQuestion(headline, , , , focus) = AnyQuestionButtonBox( , , focus ) success = UI.OpenDialog( Opt(:decorated), popupLayoutInternal( headline, , Icon.IconPath("error"), ) ) ret = nil if success == true ret = UI.UserInput UI.CloseDialog end ret == :yes end |
- (Object) ErrorDetails(message, details)
Show an error message with Details button and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1497 def ErrorDetails(, details) anyMessageDetailsInternal( Label.ErrorMsg, , details, Icon.IconPath("error") ) nil end |
- (Object) Feedback(headline, message, &block)
Run the block with a feeback popup The popup is automatically closed at the end (even when an exception is raised)
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# File '../../library/general/src/modules/Popup.rb', line 1121 def Feedback(headline, , &block) ShowFeedback(headline, ) block.call ensure ClearFeedback() end |
- (Object) LongError(message)
Show a long error and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1404 def LongError() anyMessageInternalRich( Label.ErrorMsg, , Icon.IconPath("error"), @default_width, @default_height ) nil end |
- (Object) LongErrorGeometry(message, width, height)
Show a long error message and wait until user clicked “OK”. Size of the popup window is adjustable.
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# File '../../library/general/src/modules/Popup.rb', line 1421 def LongErrorGeometry(, width, height) anyMessageInternalRich( Label.ErrorMsg, , Icon.IconPath("error"), width, height ) nil end |
- (Object) LongMessage(message)
Show a long message and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1149 def LongMessage() anyMessageInternalRich( NoHeadline(), , Icon.IconPath("info"), @default_width, @default_height ) nil end |
- (Object) LongMessageGeometry(message, width, height)
Show a long message and wait until user clicked “OK”. Size of the popup window is adjustable.
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# File '../../library/general/src/modules/Popup.rb', line 1166 def LongMessageGeometry(, width, height) anyMessageInternalRich( NoHeadline(), , Icon.IconPath("info"), width, height ) nil end |
- (Object) LongNotify(message)
Show a long notify message and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1527 def LongNotify() anyMessageInternalRich( NoHeadline(), , Icon.IconPath("info"), @default_width, @default_height ) nil end |
- (Object) LongNotifyGeometry(message, width, height)
Show a long notify message and wait until user clicked “OK”. Size of the popup window is adjustable.
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# File '../../library/general/src/modules/Popup.rb', line 1544 def LongNotifyGeometry(, width, height) anyMessageInternalRich( NoHeadline(), , Icon.IconPath("info"), width, height ) nil end |
- (Object) LongText(headline, richtext, hdim, vdim)
Show a long text that might need scrolling.
Pass a RichText widget with the parameters appropriate for your text - i.e.
without special parameters for HTML-like text or with
opt(
plainText) for plain ASCII text without HTML tags.
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# File '../../library/general/src/modules/Popup.rb', line 673 def LongText(headline, richtext, hdim, vdim) richtext = deep_copy(richtext) success = UI.OpenDialog( Opt(:decorated), HBox( VSpacing(vdim), VBox( HSpacing(hdim), Left(Heading(headline)), VSpacing(0.2), richtext, # scrolled text ButtonBox( PushButton( Id(:ok), Opt(:default, :key_F10, :okButton), Label.OKButton ) ) ) ) ) if success == true UI.SetFocus(Id(:ok)) UI.UserInput UI.CloseDialog end nil end |
- (Object) LongWarning(message)
Show a long warning and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1268 def LongWarning() anyMessageInternalRich( Label.WarningMsg, , Icon.IconPath("warning"), @default_width, @default_height ) nil end |
- (Object) LongWarningGeometry(message, width, height)
Show a long warning and wait until user clicked “OK”. Size of the popup window is adjustable
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# File '../../library/general/src/modules/Popup.rb', line 1285 def LongWarningGeometry(, width, height) anyMessageInternalRich( Label.WarningMsg, , Icon.IconPath("warning"), width, height ) nil end |
- (Object) main
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# File '../../library/general/src/modules/Popup.rb', line 42 def main Yast.import "UI" textdomain "base" Yast.import "Label" Yast.import "Mode" Yast.import "Directory" Yast.import "String" Yast.import "Icon" @feedback_open = false # default size of the richtext widget in richtext popups @default_width = 60 @default_height = 10 # if error message is too long, show LongError instead of Error Popup @switch_to_richtext = true # lines of message text which force usage of RichText @too_many_lines = 20 end |
- (Object) Message(message)
Show a simple message and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1140 def Message() anyMessageInternal(NoHeadline(), , Icon.IconPath("info")) nil end |
- (Object) MessageDetails(message, details)
Show a message with Details button and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1236 def MessageDetails(, details) anyMessageDetailsInternal( NoHeadline(), , details, Icon.IconPath("info") ) nil end |
- (Symbol) ModuleError(text)
Special error popup for YCP modules that don't work.
The user can choose one of: - “back” - go back to the previous module - “next” - skip this faulty module and directly go to the next one - “again” - try it again (after fixing something in the code, of course) - “cancel” - exit program
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# File '../../library/general/src/modules/Popup.rb', line 1795 def ModuleError(text) success = UI.OpenDialog( Opt(:decorated, :warncolor), HBox( HSpacing(1), VBox( VSpacing(0.2), Heading(text), ButtonBox( PushButton( Id(:back), Opt(:key_F8, :customButton), Label.BackButton ), PushButton( Id(:again), Opt(:key_F6, :customButton), Label.RetryButton ), PushButton( Id(:cancel), Opt(:key_F9, :cancelButton), Label.QuitButton ), PushButton(Id(:next), Opt(:key_F10, :okButton), Label.NextButton) ), VSpacing(0.2) ), HSpacing(1) ) ) ret = nil if success == true ret = Convert.to_symbol(UI.UserInput) UI.CloseDialog end ret end |
- (Object) NoHeadline
Indicator for empty headline for popups that can optionally have one
This is really just an alias for the empty string “”, but it is slightly better readable.
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# File '../../library/general/src/modules/Popup.rb', line 277 def NoHeadline "" end |
- (Object) NoIcon
Indicator for empty icon for popups that can have one - for code readability.
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# File '../../library/general/src/modules/Popup.rb', line 283 def NoIcon "" end |
- (Object) Notify(message)
Show a notification message and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1518 def Notify() anyMessageInternal("", , Icon.IconPath("info")) nil end |
- (Object) NotifyDetails(message, details)
Show a notify message with Details button and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1613 def NotifyDetails(, details) anyMessageDetailsInternal( NoHeadline(), , details, Icon.IconPath("info") ) nil end |
- (Object) popupLayoutInternal(headline, message, icon_name, button_box)
Internal function - wrapper for popupLayoutInternalTypeWithLabel call
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# File '../../library/general/src/modules/Popup.rb', line 153 def popupLayoutInternal(headline, , icon_name, ) = deep_copy() popupLayoutInternalTypeWithLabel( headline, , icon_name, , nil, false, 0, 0 ) end |
- (Object) popupLayoutInternalRich(headline, message, icon_name, button_box, width, height)
Internal function - wrapper for popupLayoutInternalTypeWithLabel call
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# File '../../library/general/src/modules/Popup.rb', line 168 def popupLayoutInternalRich(headline, , icon_name, , width, height) = deep_copy() popupLayoutInternalTypeWithLabel( headline, , icon_name, , nil, true, width, height ) end |
- (Yast::Term) popupLayoutInternalTypeWithLabel(headline, message, icon_name, button_box, label, richtext, width, height)
Internal function that returns a popup dialog with an additional label.
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# File '../../library/general/src/modules/Popup.rb', line 75 def popupLayoutInternalTypeWithLabel(headline, , icon_name, , label, richtext, width, height) = deep_copy() content = Empty() icon = Empty() if Ops.greater_than(Builtins.size(icon_name), 0) ui_capabilities = UI.GetDisplayInfo if Ops.get_boolean(ui_capabilities, "HasImageSupport", false) icon = Image(icon_name, "") end end rt = VWeight( 1, VBox( HSpacing(width), HBox( VSpacing(height), # display the message in the widget "as is": # escape all tags, replace new lines by <br> tag RichText( Builtins.mergestring( Builtins.splitstring(String.EscapeTags(), "\n"), "<br>" ) ) ) ) ) if Ops.greater_than(Builtins.size(headline), 0) content = VBox( VSpacing(0.4), HBox( Top(icon), HSpacing(1), VBox( Left(Heading(headline)), VSpacing(0.2), richtext ? rt : Left(Label()), VSpacing(0.2), !label.nil? && label != "" ? Label(Id(:label), label) : Empty() ) ) ) # no headline else content = VBox( VSpacing(0.4), HBox( Top(icon), HSpacing(1), VBox( richtext ? rt : VCenter(Label()), VSpacing(0.2), !label.nil? && label != "" ? Label(Id(:label), label) : Empty() ) ) ) end dialog = HBox( HSpacing(1), VBox( VSpacing(0.2), content, richtext ? Empty() : VStretch(), , richtext ? Empty() : VStretch(), VSpacing(0.2) ), HSpacing(1) ) deep_copy(dialog) end |
- (Object) ReallyAbort(have_changes)
Confirmation popup when user clicked “Abort”.
Set “have changes” to “true” when there are changes that will be lost. Note: If there are none, it is good policy to ask for confirmation anyway, but of course with “have_changes” set to “false” so the user isn't warned about changes that might be lost.
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# File '../../library/general/src/modules/Popup.rb', line 862 def ReallyAbort(have_changes) focus = :focus_yes # Confirm aborting the program = _("Really abort?") if have_changes focus = :focus_no # Additional hint when trying to abort program in spite of changes = Ops.add( Ops.add(, "\n"), _("All changes will be lost!") ) end ret = AnyQuestion( NoHeadline(), , Label.YesButton, Label.NoButton, focus ) Builtins.y2debug("ReallyAbort returned: %1", ret) ret end |
- (void) ShowFeedback(headline, message)
This method returns an undefined value.
Show popup with a headline and a message for feedback
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# File '../../library/general/src/modules/Popup.rb', line 1095 def ShowFeedback(headline, ) UI.CloseDialog if @feedback_open = Empty() UI.BusyCursor UI.OpenDialog( Opt(:decorated), popupLayoutInternal( headline, , Icon.IconPath("warning"), ) ) @feedback_open = true nil end |
- (Object) ShowFile(headline, filename)
Show the contents of an entire file in a popup.
Notice: This is a WFM function, NOT an UI function!
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# File '../../library/general/src/modules/Popup.rb', line 1977 def ShowFile(headline, filename) text = Convert.to_string(SCR.Read(path(".target.string"), filename)) ShowText(headline, text) nil end |
- (Object) ShowText(headline, text)
Show the contents of an entire file in a popup.
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# File '../../library/general/src/modules/Popup.rb', line 1930 def ShowText(headline, text) heading = Empty() if Builtins.size(headline) == 0 heading = VSpacing(0.2) else heading = Heading(headline) end success = UI.OpenDialog( Opt(:decorated), VBox( HSpacing(70), # force width heading, VWeight( 1, HBox( VSpacing(18), # force height HSpacing(0.7), RichText(Id(:text), Opt(:plainText), text), HSpacing(0.7) ) ), VSpacing(0.3), ButtonBox( PushButton(Opt(:default, :key_F10, :okButton), Label.OKButton) ), VSpacing(0.3) ) ) if success == true UI.UserInput UI.CloseDialog end nil end |
- (Object) ShowTextTimed(headline, text, timeout)
Show the contents of an entire file in a popup.
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# File '../../library/general/src/modules/Popup.rb', line 1875 def ShowTextTimed(headline, text, timeout) if Builtins.size(headline) == 0 heading = VSpacing(0.2) else heading = Heading(headline) end success = UI.OpenDialog( Opt(:decorated), VBox( HSpacing(70), # force width heading, VWeight( 1, HBox( VSpacing(18), # force height HSpacing(0.7), RichText(Id(:text), Opt(:plainText), text), HSpacing(0.7) ) ), VSpacing(0.3), Label(Id(:label), Builtins.sformat("%1", timeout)), VSpacing(0.2), ButtonBox( PushButton( Id(:ok_msg), Opt(:default, :key_F10, :okButton), Label.OKButton ) ), VSpacing(0.3) ) ) = nil while Ops.greater_than(timeout, 0) && != :ok_msg = Convert.to_symbol(UI.TimeoutUserInput(1000)) timeout = Ops.subtract(timeout, 1) UI.ChangeWidget(Id(:label), :Value, Builtins.sformat("%1", timeout)) end UI.CloseDialog if success == true nil end |
- (Boolean) TimedAnyQuestion(headline, message, yes_button_message, no_button_message, focus, timeout_seconds)
Timed question popup with two buttons and time display
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# File '../../library/general/src/modules/Popup.rb', line 426 def TimedAnyQuestion(headline, , , , focus, timeout_seconds) = AnyQuestionButtonBox( , , focus ) timed = ReplacePoint( Id(:replace_buttons), VBox( HCenter(Label(Id(:remaining_time), Ops.add("", timeout_seconds))), ButtonBox( # FIXME: BNC #422612, Use `opt(`noSanityCheck) later PushButton(Id(:timed_stop), Opt(:cancelButton), Label.StopButton), PushButton( Id(:timed_ok), Opt(:default, :key_F10, :okButton), Label.OKButton ) ), VSpacing(0.2) ) ) success = UI.OpenDialog( Opt(:decorated), popupLayoutInternal(headline, , Icon.IconPath("question"), timed) ) while Ops.greater_than(timeout_seconds, 0) which_input = UI.TimeoutUserInput(1000) break if which_input == :timed_ok if which_input == :timed_stop UI.ReplaceWidget(Id(:replace_buttons), ) which_input = UI.UserInput while which_input == :timed_stop break end timeout_seconds = Ops.subtract(timeout_seconds, 1) next unless success UI.ChangeWidget( Id(:remaining_time), :Value, Ops.add("", timeout_seconds) ) end UI.CloseDialog if success == true which_input == :yes end |
- (void) TimedError(message, timeout_seconds)
This method returns an undefined value.
Show an error message and wait specified amount of time or until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1443 def TimedError(, timeout_seconds) anyTimedMessageInternal( Label.ErrorMsg, , Icon.IconPath("error"), timeout_seconds ) nil end |
- (Boolean) TimedErrorAnyQuestion(headline, message, yes_button_message, no_button_message, focus, timeout_seconds)
Timed error question popup with two buttons and time display
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# File '../../library/general/src/modules/Popup.rb', line 489 def TimedErrorAnyQuestion(headline, , , , focus, timeout_seconds) = AnyQuestionButtonBox( , , focus ) timed = ReplacePoint( Id(:replace_buttons), VBox( HCenter(Label(Id(:remaining_time), Ops.add("", timeout_seconds))), ButtonBox( # FIXME: BNC #422612, Use `opt(`noSanityCheck) later PushButton(Id(:timed_stop), Opt(:cancelButton), Label.StopButton), PushButton( Id(:timed_ok), Opt(:default, :key_F10, :okButton), Label.OKButton ) ), VSpacing(0.2) ) ) success = UI.OpenDialog( Opt(:decorated), popupLayoutInternal(headline, , Icon.IconPath("error"), timed) ) while Ops.greater_than(timeout_seconds, 0) which_input = UI.TimeoutUserInput(1000) break if which_input == :timed_ok if which_input == :timed_stop UI.ReplaceWidget(Id(:replace_buttons), ) which_input = UI.UserInput while which_input == :timed_stop break end timeout_seconds = Ops.subtract(timeout_seconds, 1) next unless success UI.ChangeWidget( Id(:remaining_time), :Value, Ops.add("", timeout_seconds) ) end UI.CloseDialog if success == true which_input == :yes end |
- (Object) TimedLongError(message, timeout_seconds)
Show a long error message and wait until user clicked “OK” or time is out.
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# File '../../library/general/src/modules/Popup.rb', line 1458 def TimedLongError(, timeout_seconds) anyTimedRichMessageInternal( Label.ErrorMsg, , Icon.IconPath("error"), timeout_seconds, @default_width, @default_height ) nil end |
- (Object) TimedLongErrorGeometry(message, timeout_seconds, width, height)
Show a long error message and wait until user clicked “OK” or time is out. Size of the popup window is adjustable.
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# File '../../library/general/src/modules/Popup.rb', line 1477 def TimedLongErrorGeometry(, timeout_seconds, width, height) anyTimedRichMessageInternal( Label.ErrorMsg, , Icon.IconPath("error"), timeout_seconds, width, height ) nil end |
- (Object) TimedLongMessage(message, timeout_seconds)
Show a long message and wait until user clicked “OK” or time is out.
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# File '../../library/general/src/modules/Popup.rb', line 1197 def TimedLongMessage(, timeout_seconds) anyTimedRichMessageInternal( NoHeadline(), , Icon.IconPath("info"), timeout_seconds, @default_width, @default_height ) nil end |
- (Object) TimedLongMessageGeometry(message, timeout_seconds, width, height)
Show a long message and wait until user clicked “OK” or time is out. Size of the popup window is adjustable.
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# File '../../library/general/src/modules/Popup.rb', line 1216 def TimedLongMessageGeometry(, timeout_seconds, width, height) anyTimedRichMessageInternal( NoHeadline(), , Icon.IconPath("info"), timeout_seconds, width, height ) nil end |
- (Object) TimedLongNotify(message, timeout_seconds)
Show a long error message and wait until user clicked “OK” or time is out.
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# File '../../library/general/src/modules/Popup.rb', line 1575 def TimedLongNotify(, timeout_seconds) anyTimedRichMessageInternal( NoHeadline(), , Icon.IconPath("info"), timeout_seconds, @default_width, @default_height ) nil end |
- (Object) TimedLongNotifyGeometry(message, timeout_seconds, width, height)
Show a long notify message and wait until user clicked “OK” or time is out. Size of the popup window is adjustable.
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# File '../../library/general/src/modules/Popup.rb', line 1594 def TimedLongNotifyGeometry(, timeout_seconds, width, height) anyTimedRichMessageInternal( NoHeadline(), , Icon.IconPath("info"), timeout_seconds, width, height ) nil end |
- (Object) TimedLongWarning(message, timeout_seconds)
Show a long warning message and wait until user clicked “OK” or time is out.
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# File '../../library/general/src/modules/Popup.rb', line 1322 def TimedLongWarning(, timeout_seconds) anyTimedRichMessageInternal( Label.WarningMsg, , Icon.IconPath("warning"), timeout_seconds, @default_width, @default_height ) nil end |
- (Object) TimedLongWarningGeometry(message, timeout_seconds, width, height)
Show a long warning and wait until user clicked “OK” or time is out. Size of the popup window is adjustable.
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# File '../../library/general/src/modules/Popup.rb', line 1341 def TimedLongWarningGeometry(, timeout_seconds, width, height) anyTimedRichMessageInternal( Label.WarningMsg, , Icon.IconPath("warning"), timeout_seconds, width, height ) nil end |
- (Object) TimedMessage(message, timeout_seconds)
Show a message and wait until user clicked “OK” or time is out
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# File '../../library/general/src/modules/Popup.rb', line 1182 def TimedMessage(, timeout_seconds) anyTimedMessageInternal( NoHeadline(), , Icon.IconPath("info"), timeout_seconds ) nil end |
- (Object) TimedNotify(message, timeout_seconds)
Show a long notify message and wait until user clicked “OK” or the time is out.
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# File '../../library/general/src/modules/Popup.rb', line 1560 def TimedNotify(, timeout_seconds) anyTimedMessageInternal( NoHeadline(), , Icon.IconPath("info"), timeout_seconds ) nil end |
- (Object) TimedOKCancel(message, timeout_seconds)
Display a message with a timeout
Display a message with a timeout and return when the user clicks “OK”, “Cancel” or when the timeout expires (“OK” is assumed then).
There is also a “stop” button that will stop the countdown. If the user clicks that, the popup will wait forever (or until “OK” or “Cancel” is clicked, of course).
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# File '../../library/general/src/modules/Popup.rb', line 1640 def TimedOKCancel(, timeout_seconds) success = UI.OpenDialog( Opt(:decorated), HBox( HSpacing(1), VBox( VSpacing(0.2), Label(), HCenter(Label(Id(:remaining_time), Ops.add("", timeout_seconds))), ButtonBox( PushButton(Id(:timed_stop), Opt(:customButton), Label.StopButton), PushButton( Id(:timed_ok), Opt(:default, :key_F10, :okButton), Label.OKButton ), PushButton( Id(:timed_cancel), Opt(:key_F9, :cancelButton), Label.CancelButton ) ), VSpacing(0.2) ) ) ) while Ops.greater_than(timeout_seconds, 0) which_input = UI.TimeoutUserInput(1000) break if which_input == :timed_ok break if which_input == :timed_cancel if which_input == :timed_stop which_input = UI.UserInput while which_input == :timed_stop break end timeout_seconds = Ops.subtract(timeout_seconds, 1) UI.ChangeWidget( Id(:remaining_time), :Value, Ops.add("", timeout_seconds) ) end UI.CloseDialog if success == true which_input != :timed_cancel end |
- (void) TimedWarning(message, timeout_seconds)
This method returns an undefined value.
Show a warning message and wait specified amount of time or until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1307 def TimedWarning(, timeout_seconds) anyTimedMessageInternal( Label.WarningMsg, , Icon.IconPath("warning"), timeout_seconds ) nil end |
- (Object) Warning(message)
Show a warning message and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1259 def Warning() anyMessageInternal(Label.WarningMsg, , Icon.IconPath("warning")) nil end |
- (Object) WarningDetails(message, details)
Show a warning with Details button and wait until user clicked “OK”.
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# File '../../library/general/src/modules/Popup.rb', line 1361 def WarningDetails(, details) anyMessageDetailsInternal( Label.WarningMsg, , details, Icon.IconPath("warning") ) nil end |
- (Boolean) YesNo(message)
Display a yes/no question and wait for answer.
Should be used for decisions about two about equivalent paths, not for simple confirmation - use “Popup::ContinueCancel()” for those. The default button is Yes. Returns true if Yes is clicked.
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# File '../../library/general/src/modules/Popup.rb', line 651 def YesNo() ret = YesNoHeadline(NoHeadline(), ) Builtins.y2debug("YesNo returned: %1", ret) ret end |
- (Boolean) YesNoHeadline(headline, message)
This dialog displays “message” (a question) and has a Yes and a No button.
It should be used for decisions about two about equivalent paths, not for simple confirmation - use “Popup::ContinueCancel()” for those. A short headline can be displayed (without headline you can use Popup::YesNo()).
The default button is Yes.
Returns true if Yes is clicked.
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# File '../../library/general/src/modules/Popup.rb', line 620 def YesNoHeadline(headline, ) ret = AnyQuestion( headline, , Label.YesButton, Label.NoButton, :focus_yes ) Builtins.y2debug("YesNoHeadline returned: %1", ret) ret end |