Class: Yast::ProgressClass
- Inherits:
-
Module
- Object
- Module
- Yast::ProgressClass
- Defined in:
- ../../src/modules/Progress.rb
Instance Method Summary (collapse)
-
- (Object) CloseSuperior
Replaces stages of superior progress by an empty help text.
-
- (Symbol) CurrentSubprogressType
Get current subprogress type.
-
- (Object) Finish
Moves progress bar to the end and marks all stages as completed.
- - (Object) IsRunning
- - (Object) main
-
- (Object) Mark(kind)
UI mark for stages.
-
- (Object) MarkId(i)
Widget `id(…) for the marker.
-
- (Object) New(window_title, progress_title, length, stg, tits, help_text)
New complex progress bar with stages.
-
- (Object) NewProgressIcons(window_title, progress_title, length, stg, tits, help_textmap, _icons_definition)
deprecated
Deprecated.
Use #New instead.
-
- (Object) NextStage
Advance stage, advance step by 1 and set progress bar caption to that defined in New.
-
- (Object) NextStageStep(st)
Jumps to the next stage and sets step to st.
-
- (Object) NextStep
Some people say it is the best operating system ever.
-
- (Object) off
deprecated
Deprecated.
set
-
- (Object) on
deprecated
Deprecated.
set
-
- (Object) OpenSuperior(title, stages)
Creates a higher-level progress bar made of stages.
-
- (Object) PopState
pop the progress state from the stack and set it.
-
- (Object) PushState
push the current progress into the stack.
-
- (Object) set(state)
Sets progress bar state: on = normal operation, off = All Progress:: calls return immediatelly.
-
- (Object) SetProgressBarTitle(s)
the bar is either
ProgressBar or
Label. -
- (Object) Simple(window_title, progress_title, length, help_text)
Create simple progress bar with no stages, only with progress bar.
-
- (Object) StackSize
return size of the progress stack.
-
- (Object) Stage(st, title, step)
Go to stage st, change progress bar title to title and set progress bar step to step.
-
- (Boolean) status
Returns currently selected visibility status of all UI-modifying Progress:: functions.
-
- (Object) Step(st)
Changes progress bar value to st.
-
- (Object) StepSuperior
Make one step in a superior progress bar.
-
- (Object) SubprogressTitle(title)
Set the label of the subprogress.
-
- (Object) SubprogressType(type, max_value)
Create (or remove) a new subprogress above the progress bar, can be use for detailed progress of the current task
tick (tick progress) or
none (no subprogress, intended for removing the progress bar from the dialog). -
- (Object) SubprogressValue(value)
Set value of the subprogress.
-
- (Object) Title(t)
Change progress bar title.
-
- (Object) TopState
return the value on the top of the stack the stack is not changed.
-
- (Object) UpdateProgressBar
Uses current_step.
Instance Method Details
- (Object) CloseSuperior
Replaces stages of superior progress by an empty help text.
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# File '../../src/modules/Progress.rb', line 859 def CloseSuperior if UI.HasSpecialWidget(:Wizard) UI.CloseDialog else Wizard.RestoreHelp("") end @super_steps = 0 @super_step = 0 nil end |
- (Symbol) CurrentSubprogressType
Get current subprogress type
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# File '../../src/modules/Progress.rb', line 473 def CurrentSubprogressType ret = :none return ret if !@visible || Mode.commandline # is there the subprogress progress widget? if UI.WidgetExists(:subprogress_progress) == true ret = :progress # or is there the tick subprogress widget? elsif UI.WidgetExists(:subprogress_tick) == true ret = :tick end ret end |
- (Object) Finish
Moves progress bar to the end and marks all stages as completed.
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# File '../../src/modules/Progress.rb', line 788 def Finish return if !@visible || Mode.commandline # decrease the reference counter @progress_running = Ops.subtract(@progress_running, 1) # set the previous state if Ops.greater_than(StackSize(), 0) PopState() return end if 0 != @stages # unwind remaining stages NextStage() while Ops.less_than(@current_stage, @stages) end if 0 != @steps @current_step = @steps UpdateProgressBar() end SetProgressBarTitle(" ") nil end |
- (Object) IsRunning
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# File '../../src/modules/Progress.rb', line 144 def IsRunning # Check if any progress bar exists. If it does not, we're not running # (querying progress counter is not enough, a module ran previously # might have failed to reset the counter properly) Ops.greater_than(@progress_running, 0) && UI.WidgetExists(:progress_replace_point) == true end |
- (Object) main
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# File '../../src/modules/Progress.rb', line 93 def main Yast.import "UI" textdomain "base" Yast.import "CommandLine" Yast.import "Wizard" Yast.import "Mode" Yast.import "Directory" Yast.import "FileUtils" # ******************************************************************* # // !!! IMPORTANT !!! # // If you add here a new variable which is valid only for the current # // progress do not forget to add it to PushState() and PopState() # // functions which are are used for nested progresses! # ******************************************************************* # Number of stages. @stages = 0 # Number of steps @steps = 0 # Current stage @current_stage = 0 # Current step @current_step = 0 # list of stage-titles @titles = [] # is progress bar used? @visible = true # superior progress (stages) bar @super_steps = 0 @super_step = 0 @super_stages = [] # remember the last max. value of the subprogress bar @last_subprogress_max = 0 @progress_running = 0 # remember cumulated number of steps for nested progresses @progress_max = 0 @progress_val = 0 # stack with the running progresses # the top of the stack is the end of the list @progress_stack = [] end |
- (Object) Mark(kind)
Returns UI mark for stages
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# File '../../src/modules/Progress.rb', line 308 def Mark(kind) return "-" if kind == :todo return UI.Glyph(:BulletArrowRight) if kind == :current return UI.Glyph(:CheckMark) if kind == :done "?@%!" end |
- (Object) MarkId(i)
Returns widget `id(…) for the marker
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# File '../../src/modules/Progress.rb', line 317 def MarkId(i) Id(Builtins.sformat("mark_stage_%1", i)) end |
- (Object) New(window_title, progress_title, length, stg, tits, help_text)
New complex progress bar with stages.
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# File '../../src/modules/Progress.rb', line 334 def New(window_title, progress_title, length, stg, tits, help_text) stg = deep_copy(stg) tits = deep_copy(tits) return if !@visible return if Mode.commandline # a progress is already running, remember the current status PushState() if IsRunning() Builtins.y2milestone( "Progress::New(%1, %2, %3)", window_title, length, stg ) orig_current_step = @current_step @steps = length @stages = Builtins.size(stg) @titles = deep_copy(tits) @current_step = -1 @current_stage = -1 if Ops.less_than(length, Builtins.size(stg)) Builtins.y2warning( "Number of stages (%1) is greater than number of steps (%2)", Builtins.size(stg), length ) end if progress_title == "" # Reserve space for future progress bar labels. The ProgressBar # widget will suppress the label above the progress bar if the # initial label string is empty. progress_title = " " end # do not replace the UI, there is a progress already running if IsRunning() @progress_max = Ops.multiply(@progress_max, @steps) if StackSize() == 1 @progress_val = Ops.multiply(orig_current_step, @steps) else prev_state = TopState() prev_progress_val = Ops.get_integer(prev_state, "progress_val", 0) @progress_val = Ops.multiply(prev_progress_val, @steps) end # set the maximum value of the progress bar UI.ReplaceWidget( Id(:progress_replace_point), ProgressBar(Id(:pb), progress_title, @progress_max, @progress_val) ) Builtins.y2debug("New progress: %1/%2", @progress_val, @progress_max) # increase the reference counter @progress_running = Ops.add(@progress_running, 1) return else @progress_max = @steps end = VBox(ProgressBar(Id(:pb), progress_title, length, 0)) # progressbar only if 0 != @stages = VBox(VSpacing(1)) i = 0 label_heading = Mark(:todo) items = VBox() Builtins.foreach(stg) do |item| items = Builtins.add( items, HBox( HSpacing(1), # check_ycp wants this text to be translatable. I do not know why. # HSquash + MinWidth(4) reserves a defined space for 'mark' plus 'emtpy space' # see bnc #395752 HSquash(MinWidth(4, Heading(MarkId(i), label_heading))), Label(item), HStretch() ) ) i = Ops.add(i, 1) end = Builtins.add(, Left(HBox(HSquash(items)))) if 0 != @steps = Builtins.add( , VBox( VStretch(), ReplacePoint(Id(:subprogress_replace_point), Empty()), ReplacePoint( Id(:progress_replace_point), ProgressBar(Id(:pb), progress_title, length, 0) ), VSpacing(2) ) ) else = Builtins.add( , VBox( VStretch(), ReplacePoint(Id(:subprogress_replace_point), Empty()), ReplacePoint( Id(:progress_replace_point), Label(Id(:pb), Opt(:hstretch), progress_title) ), VSpacing(2) ) ) end end # patch from Michal Srb https://bugzilla.novell.com/show_bug.cgi?id=406890#c7 if !Mode.test && UI.WidgetExists(Id(:contents)) UI.ReplaceWidget(Id(:contents), ) end if !UI.WizardCommand(term(:SetDialogHeading, window_title)) UI.ChangeWidget(Id(:title), :Value, window_title) end Wizard.SetHelpText(help_text) if "" != help_text && nil != help_text Wizard.DisableBackButton Wizard.DisableNextButton @progress_running = Ops.add(@progress_running, 1) nil end |
- (Object) NewProgressIcons(window_title, progress_title, length, stg, tits, help_textmap, _icons_definition)
Use #New instead.
Obsolete function adding icon-support to progress dialog. We don't use icons in popups any more.
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# File '../../src/modules/Progress.rb', line 589 def NewProgressIcons(window_title, progress_title, length, stg, tits, help_textmap, _icons_definition) Builtins.y2warning(-1, "#{__method__} is deprecated. Use Progess::New instead!") New(window_title, progress_title, length, stg, tits, help_textmap) end |
- (Object) NextStage
Advance stage, advance step by 1 and set progress bar caption to that defined in New.
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# File '../../src/modules/Progress.rb', line 669 def NextStage return if !@visible NextStep() if 0 == @stages || Ops.greater_than(@current_stage, @stages) Builtins.y2error("Non-existing stage requested.") return end @current_stage = Ops.add(@current_stage, 1) # do not update the UI in a nested progress return if Ops.greater_than(StackSize(), 0) if Mode.commandline if Ops.less_than(@current_stage, @stages) && Ops.less_than(@current_stage, Builtins.size(@titles)) CommandLine.PrintVerbose(Ops.get_string(@titles, @current_stage, "")) end return end if Ops.greater_than(@current_stage, 0) UI.ChangeWidget( MarkId(Ops.subtract(@current_stage, 1)), :Value, Mark(:done) ) end # we may be past the last stage if Ops.less_than(@current_stage, @stages) if Ops.less_than(@current_stage, Builtins.size(@titles)) SetProgressBarTitle(Ops.get_string(@titles, @current_stage, "")) end UI.ChangeWidget(MarkId(@current_stage), :Value, Mark(:current)) end nil end |
- (Object) NextStageStep(st)
Jumps to the next stage and sets step to st.
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# File '../../src/modules/Progress.rb', line 771 def NextStageStep(st) return if !@visible || Mode.commandline NextStage() Step(st) nil end |
- (Object) NextStep
Some people say it is the best operating system ever. But now to the function. Advances progress bar value by 1.
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# File '../../src/modules/Progress.rb', line 659 def NextStep return if !@visible || Mode.commandline || 0 == @steps @current_step = Ops.add(@current_step, 1) UpdateProgressBar() nil end |
- (Object) off
set
Turns progress bar off. All Progress:: calls return immediatelly.
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# File '../../src/modules/Progress.rb', line 289 def off # no "deprecated" warning # because it is ok to use this function in testsuites @visible = false nil end |
- (Object) on
set
Turns progress bar on after calling Progress::off.
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# File '../../src/modules/Progress.rb', line 299 def on Builtins.y2warning(-1, "Deprecated function. Use Progress::set instead") @visible = true nil end |
- (Object) OpenSuperior(title, stages)
Creates a higher-level progress bar made of stages. Currently it is placed instead of help text.
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# File '../../src/modules/Progress.rb', line 818 def OpenSuperior(title, stages) stages = deep_copy(stages) if UI.HasSpecialWidget(:Wizard) Wizard.OpenAcceptAbortStepsDialog UI.WizardCommand(term(:AddStepHeading, title)) idx = 0 @super_steps = Builtins.size(stages) @super_step = -1 Builtins.foreach(stages) do |s| id = Builtins.sformat("super_progress_%1", idx) UI.WizardCommand(term(:AddStep, s, id)) end UI.WizardCommand(term(:UpdateSteps)) # old behaviour else left = VBox(VStretch()) right = VBox(VStretch()) idx = 0 @super_steps = Builtins.size(stages) @super_step = -1 Builtins.foreach(stages) do |i| id = Builtins.sformat("super_progress_%1", idx) left = Builtins.add(left, Heading(Id(id), "- ")) right = Builtins.add(right, Label(Opt(:hstretch), i)) left = Builtins.add(left, VStretch()) right = Builtins.add(right, VStretch()) idx = Ops.add(idx, 1) end left = Builtins.add(left, HSpacing(4)) right = Builtins.add(right, HStretch()) Wizard.ReplaceHelp( VBox( HBox(HSpacing(1), Frame(title, HBox(HSpacing(1), left, right))), VSpacing(0.5) ) ) end nil end |
- (Object) PopState
pop the progress state from the stack and set it
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# File '../../src/modules/Progress.rb', line 203 def PopState # pop the config state = Ops.get( @progress_stack, Ops.subtract(Builtins.size(@progress_stack), 1), {} ) @progress_stack = Builtins.remove( @progress_stack, Ops.subtract(Builtins.size(@progress_stack), 1) ) Builtins.y2milestone("setting up the previous state: %1", state) # refresh the variables @stages = Ops.get_integer(state, "stages", 0) @steps = Ops.get_integer(state, "steps", 0) @current_step = Ops.get_integer(state, "current_step", 0) @current_stage = Ops.get_integer(state, "current_stage", 0) @titles = Ops.get_list(state, "titles", []) @last_subprogress_max = Ops.get_integer(state, "last_subprogress_max", 0) @progress_max = Ops.get_integer(state, "progress_max", 0) @progress_val = Ops.get_integer(state, "progress_val", 0) pb_value = Ops.get_integer(state, "progress_value", 0) pb_value = Ops.add(pb_value.nil? ? 0 : pb_value, 1) # refresh the progress widget, add one step for the embedded progress UI.ReplaceWidget( Id(:progress_replace_point), ProgressBar( Id(:pb), Ops.get_string(state, "progress_label", ""), @steps, pb_value ) ) type = Ops.get_symbol(state, "subprogress_type", :none) SubprogressType(type, @last_subprogress_max) if type == :progress || type == :tick SubprogressTitle(Ops.get_string(state, "subprogress_label", "")) SubprogressValue(Ops.get_integer(state, "subprogress_value", 0)) end nil end |
- (Object) PushState
push the current progress into the stack
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# File '../../src/modules/Progress.rb', line 153 def PushState current_subprogress = CurrentSubprogressType() state = { # global variable "stages" => @stages, "steps" => @steps, "current_step" => @current_step, "current_stage" => @current_stage, "titles" => @titles, "last_subprogress_max" => @last_subprogress_max, "visible" => @visible, # state of the widgets "subprogress_type" => current_subprogress, "progress_label" => Convert.to_string( UI.QueryWidget(Id(:pb), :Label) ), "progress_value" => Convert.to_integer( UI.QueryWidget(Id(:pb), :Value) ), "progress_max" => @progress_max, "progress_val" => @progress_val } if current_subprogress == :progress Ops.set( state, "subprogress_label", Convert.to_string(UI.QueryWidget(Id(:subprogress_progress), :Label)) ) Ops.set( state, "subprogress_value", Convert.to_integer(UI.QueryWidget(Id(:subprogress_progress), :Value)) ) elsif current_subprogress == :tick Ops.set( state, "subprogress_label", Convert.to_string(UI.QueryWidget(Id(:subprogress_tick), :Label)) ) end Builtins.y2milestone("Current state: %1", state) @progress_stack = Builtins.add(@progress_stack, state) nil end |
- (Object) set(state)
Sets progress bar state: on = normal operation, off = All Progress:: calls return immediatelly.
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# File '../../src/modules/Progress.rb', line 271 def set(state) prev = @visible @visible = state prev end |
- (Object) SetProgressBarTitle(s)
the bar is either ProgressBar or
Label
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# File '../../src/modules/Progress.rb', line 651 def SetProgressBarTitle(s) UI.ChangeWidget(Id(:pb), 0 == @steps ? :Value : :Label, s) nil end |
- (Object) Simple(window_title, progress_title, length, help_text)
Create simple progress bar with no stages, only with progress bar.
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# File '../../src/modules/Progress.rb', line 599 def Simple(window_title, progress_title, length, help_text) New(window_title, progress_title, length, [], [], help_text) nil end |
- (Object) StackSize
return size of the progress stack
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# File '../../src/modules/Progress.rb', line 253 def StackSize Builtins.size(@progress_stack) end |
- (Object) Stage(st, title, step)
Go to stage st, change progress bar title to title and set progress bar step to step.
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# File '../../src/modules/Progress.rb', line 728 def Stage(st, title, step) return if !@visible Step(step) if -1 != step # another progress is running # do not change the current stage, calculate the target step if Ops.greater_than(StackSize(), 0) UpdateProgressBar() return end if !Mode.commandline && Ops.greater_or_equal(@current_stage, 0) UI.ChangeWidget( MarkId(@current_stage), :Value, Mark(Ops.greater_than(st, @current_stage) ? :done : :todo) ) end @current_stage = st s = "" if Ops.less_than(@current_stage, Builtins.size(@titles)) s = Ops.get_string(@titles, @current_stage, "") end s = title if nil != title if Ops.less_than(@current_stage, Builtins.size(@titles)) if Mode.commandline CommandLine.PrintVerbose(s) return else SetProgressBarTitle(s) end end if Ops.less_than(@current_stage, @stages) UI.ChangeWidget(MarkId(@current_stage), :Value, Mark(:current)) end nil end |
- (Boolean) status
Returns currently selected visibility status of all UI-modifying Progress:: functions.
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# File '../../src/modules/Progress.rb', line 283 def status @visible end |
- (Object) Step(st)
Changes progress bar value to st.
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# File '../../src/modules/Progress.rb', line 710 def Step(st) return if !@visible || Mode.commandline || 0 == @steps return if Ops.less_than(st, 0) || Ops.greater_than(st, @steps) @current_step = st UpdateProgressBar() nil end |
- (Object) StepSuperior
Make one step in a superior progress bar.
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# File '../../src/modules/Progress.rb', line 871 def StepSuperior if Ops.greater_or_equal(@super_step, 0) && Ops.less_than(@super_step, @super_steps) if !UI.HasSpecialWidget(:Wizard) UI.ChangeWidget( Id(Builtins.sformat("super_progress_%1", @super_step)), :Value, UI.Glyph(:CheckMark) ) end end @super_step = Ops.add(@super_step, 1) return if Ops.greater_or_equal(@super_step, @super_steps) if UI.HasSpecialWidget(:Wizard) UI.WizardCommand( term( :SetCurrentStep, Builtins.sformat("super_progress_%1", @super_step) ) ) else UI.ChangeWidget( Id(Builtins.sformat("super_progress_%1", @super_step)), :Value, UI.Glyph(:BulletArrowRight) ) end nil end |
- (Object) SubprogressTitle(title)
Set the label of the subprogress
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# File '../../src/modules/Progress.rb', line 562 def SubprogressTitle(title) return if !@visible || Mode.commandline current_type = CurrentSubprogressType() if current_type == :progress UI.ChangeWidget(Id(:subprogress_progress), :Label, title) elsif current_type == :tick UI.ChangeWidget(Id(:subprogress_tick), :Label, title) else Builtins.y2warning("No subprogress is defined, cannot set the label!") end nil end |
- (Object) SubprogressType(type, max_value)
Create (or remove) a new subprogress above the progress bar, can be use for
detailed progress of the current task tick (tick progress)
or
none (no subprogress, intended for removing the progress bar from
the dialog)
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# File '../../src/modules/Progress.rb', line 513 def SubprogressType(type, max_value) return if !@visible || Mode.commandline Builtins.y2debug( "SubprogressType: type: %1, max_value: %2", type, max_value ) if type == CurrentSubprogressType() if type == :progress # just reset the current value of the progress bar if the requested progress is the same if max_value == @last_subprogress_max Builtins.y2milestone("Resetting the subprogressbar...") SubprogressValue(0) return end elsif type == :tick # just restart the animation UI.ChangeWidget(Id(:subprogress_tick), :Alive, true) else Builtins.y2milestone("Subprogress initialization skipped") return end end = Empty() if type == :progress = ProgressBar(Id(:subprogress_progress), " ", max_value, 0) elsif type == :tick = BusyIndicator(Id(:subprogress_tick), " ", 3000) elsif type == :none = Empty() else Builtins.y2error("Unknown subprogress type: %1", type) end Builtins.y2debug("widget: %1", ) UI.ReplaceWidget(Id(:subprogress_replace_point), ) # remember the max. value @last_subprogress_max = max_value nil end |
- (Object) SubprogressValue(value)
Set value of the subprogress
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# File '../../src/modules/Progress.rb', line 491 def SubprogressValue(value) return if !@visible || Mode.commandline current_type = CurrentSubprogressType() # normal progress if current_type == :progress UI.ChangeWidget(Id(:subprogress_progress), :Value, value) # tick progress elsif current_type == :tick UI.ChangeWidget(Id(:subprogress_tick), :Alive, true) else Builtins.y2warning("No subprogress is defined, cannot set the value!") end nil end |
- (Object) Title(t)
Change progress bar title.
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# File '../../src/modules/Progress.rb', line 781 def Title(t) SetProgressBarTitle(t) if @visible && !Mode.commandline nil end |
- (Object) TopState
return the value on the top of the stack the stack is not changed
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# File '../../src/modules/Progress.rb', line 259 def TopState Ops.get( @progress_stack, Ops.subtract(Builtins.size(@progress_stack), 1), {} ) end |
- (Object) UpdateProgressBar
Uses current_step
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# File '../../src/modules/Progress.rb', line 606 def UpdateProgressBar if Ops.greater_than(@current_step, @steps) Builtins.y2error( -2, "Progress bar has only %1 steps, not %2.", @steps, @current_step ) return end progress_value = @current_step if StackSize() != 0 # recalculate the progress bar value according to the parent progress prev_state = TopState() prev_step = Ops.get_integer(prev_state, "current_step", 0) progress_value = Ops.add( Ops.multiply(prev_step, @steps), Ops.greater_than(@current_step, 0) ? @current_step : 0 ) end Builtins.y2debug( "New progress value: %1, current_step: %2/%3 (%4%%)", progress_value, @current_step, @steps, Ops.divide( Ops.multiply( 100.0, Convert.convert(progress_value, from: "integer", to: "float") ), Convert.convert(@progress_max, from: "integer", to: "float") ) ) UI.ChangeWidget(Id(:pb), :Value, progress_value) nil end |