Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 Csf::AudioResourceAbstract base class for every class that owns a device-dependant resource – allow them to initialize / shutdown even when the audio context is not created
 Csf::SoundSound defines the properties of a sound such as position, volume, pitch, etc
 Csf::SoundStreamSoundStream is a streamed sound, ie samples are acquired while the sound is playing
 Csf::MusicMusic defines a big sound played using streaming, so usually what we call a music :)
 Csf::SoundBufferSoundBuffer is the low-level for loading and manipulating sound buffers
 Csf::SoundStream::ChunkStructure defining a chunk of audio data to stream
 Csf::ClockClock is an utility class for manipulating time
 Csf::ColorColor is an utility class for manipulating 32-bits RGBA colors
 Csf::DrawableAbstract base class for every object that can be drawn into a render window
 Csf::PostFXPostFX is used to apply a post effect to a window
 Csf::ShapeShape defines a drawable convex shape ; it also defines helper functions to draw simple shapes like lines, rectangles, circles, etc
 Csf::SpriteSprite defines a sprite : texture, transformations, color, and draw on screen
 Csf::StringString defines a graphical 2D text, that can be drawn on screen
 Csf::EventEvent defines a system event and its parameters
 Csf::GlyphStructure describing a glyph (a visual character)
 Csf::IPAddressIPAddress provides easy manipulation of IP v4 addresses
 Csf::Event::JoyButtonEventJoystick buttons events parameters
 Csf::Event::JoyMoveEventJoystick axis move event parameters
 Csf::Event::KeyEventKeyboard event parameters
 Csf::ListenerListener is a global interface for defining the audio listener properties ; the audio listener is the point in the scene from where all the sounds are heard
 Csf::Matrix3Utility class to manipulate 3x3 matrices representing 2D transformations
 Csf::Event::MouseButtonEventMouse buttons events parameters
 Csf::Event::MouseMoveEventMouse move event parameters
 Csf::Event::MouseWheelEventMouse wheel events parameters
 Csf::NonCopyableUtility base class to easily declare non-copyable classes
 Csf::ContextClass wrapping an OpenGL context
 Csf::FtpThis class provides methods for manipulating the FTP protocol (described in RFC 959)
 Csf::Ftp::DataChannel
 Csf::HttpThis class provides methods for manipulating the HTTP protocol (described in RFC 1945)
 Csf::InputInput handles real-time input from keyboard and mouse
 Csf::LockLock is an exception-safe automatic wrapper for locking and unlocking mutexes
 Csf::MutexMutex defines a mutex (MUTual EXclusion) object, that allows a thread to lock critical instructions to avoid simultaneous access with other threads
 Csf::ThreadThread defines an easy way to manipulate a thread
 Csf::SoundRecorderSoundRecorder is an interface for capturing sound data, it is meant to be used as a base class
 Csf::SoundBufferRecorderSpecialized SoundRecorder which saves the captured audio data into a sound buffer
 Csf::SoundStreamSoundStream is a streamed sound, ie samples are acquired while the sound is playing
 Csf::WindowWindow is a rendering window ; it can create a new window or connect to an existing one
 Csf::RenderWindowSimple wrapper for sf::Window that allows easy 2D rendering
 Csf::PacketPacket wraps data to send / to receive through the network
 Csf::RandomizerRandomizer is an utility class for generating pseudo-random numbers
 Csf::Rect< T >Rect is an utility class for manipulating rectangles
 Csf::Rect< float >
 Csf::Rect< int >
 Csf::RenderTargetBase class for all render targets (window, image, ...)
 Csf::RenderWindowSimple wrapper for sf::Window that allows easy 2D rendering
 Csf::Http::RequestThis class wraps an HTTP request, which is basically :
 Csf::Resource< T >Base class for every resource that needs to notify dependent classes about its destruction
 Csf::Resource< Font >
 Csf::FontFont is the low-level class for loading and manipulating character fonts
 Csf::Resource< Image >
 Csf::ImageImage is the low-level class for loading and manipulating images
 Csf::Resource< SoundBuffer >
 Csf::SoundBufferSoundBuffer is the low-level for loading and manipulating sound buffers
 Csf::ResourcePtr< T >Safe pointer to a T resource (inheriting from sf::Resource<T>), its pointer is automatically reseted when the resource is destroyed
 Csf::ResourcePtr< sf::Font >
 Csf::ResourcePtr< sf::Image >
 Csf::ResourcePtr< sf::SoundBuffer >
 Csf::Ftp::ResponseThis class wraps a FTP response, which is basically :
 Csf::Ftp::DirectoryResponseSpecialization of FTP response returning a directory
 Csf::Ftp::ListingResponseSpecialization of FTP response returning a filename lisiting
 Csf::Http::ResponseThis class wraps an HTTP response, which is basically :
 Csf::SelectorBasePrivate base class for selectors
 Csf::Selector< Type >Selector allow reading from multiple sockets without blocking
 Csf::Event::SizeEventSize events parameters
 Csf::SocketHelperThis class defines helper functions to do all the non-portable socket stuff
 Csf::SocketInitializer
 Csf::SocketTCPSocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)
 Csf::SocketUDPSocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety)
 Csf::Unicode::TextThis class is an abstract definition of a unicode text, it can be converted from and to any kind of string and encoding
 Csf::Event::TextEventText event parameters
 Csf::UnicodeProvides utility functions to convert from and to any unicode and ASCII encoding
 Csf::Vector2< T >Vector2 is an utility class for manipulating 2 dimensional vectors
 Csf::Vector2< float >
 Csf::Vector3< T >Vector3 is an utility class for manipulating 3 dimensional vectors
 Csf::VideoModeVideoMode defines a video mode (width, height, bpp, frequency) and provides static functions for getting modes supported by the display device
 Csf::ViewThis class defines a view (position, size, etc.) ; you can consider it as a 2D camera
 Csf::WindowListenerBase class for classes that want to receive events from a window (for internal use only)
 Csf::InputInput handles real-time input from keyboard and mouse
 Csf::WindowWindow is a rendering window ; it can create a new window or connect to an existing one
 Csf::WindowSettingsStructure defining the creation settings of windows