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CL_LineRay3x< Type &g:CL_LL_LineRay3x(); CL_LineRay3x< Type &g:CL_LL_LineRay3x( const CL_LineRay3x < Type > & copy); CL_LineRay3x< Type &g:CL_LL_LineRay3x( const CL_Vec3 < Type > & point_p, const CL_Vec3 < Type > & direction_v);