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CL_LineRay3d::CL_LineRay3d(); CL_LineRay3d::CL_LineRay3d( const CL_LineRay3x < dle > &amp; copy); CL_LineRay3d::CL_LineRay3d( const CL_Vec3 < dle > &amp; point_p, const CL_Vec3 < dle > &amp; direction_v);