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CL_Triangled::CL_Triangled(); CL_Triangled::CL_Triangled( const CL_Trianglex < dle > &amp; copy); CL_Triangled::CL_Triangled( const CL_Vec2 < dle > &amp; point_p, const CL_Vec2 < dle > &amp; point_q, const CL_Vec2 < dle > &amp; point_r);