public class QSocket: QObject, System.IDisposable, IQIODevice
System.Object
QtSupport
QObject
QSocketThis type implements System.IDisposable and IQIODevice.
Qt Namespace
QSocket Constructors
QSocket(Qt.QObject, System.String) Constructor
QSocket() Constructor
QSocket(Qt.QObject) Constructor
QSocket(void *) Constructor
QSocket Methods
QSocket.Address Method
QSocket.At() Method
QSocket.At(int) Method
QSocket.AtEnd Method
QSocket.BytesAvailable Method
QSocket.BytesToWrite Method
QSocket.CanReadLine Method
QSocket.Close Method
QSocket.ConnectToHost Method
QSocket.Finalize Method
QSocket.Flags Method
QSocket.Flush Method
QSocket.Getch Method
QSocket.IsAsynchronous Method
QSocket.IsBuffered Method
QSocket.IsCombinedAccess Method
QSocket.IsDirectAccess Method
QSocket.IsInactive Method
QSocket.IsOpen Method
QSocket.IsRaw Method
QSocket.IsReadWrite Method
QSocket.IsReadable Method
QSocket.IsSequentialAccess Method
QSocket.IsSynchronous Method
QSocket.IsTranslated Method
QSocket.IsWritable Method
QSocket.Mode Method
QSocket.Open Method
QSocket.PeerAddress Method
QSocket.PeerName Method
QSocket.PeerPort Method
QSocket.Port Method
QSocket.Putch Method
QSocket.QIODevice Method
QSocket.ReadAll Method
QSocket.ReadBlock Method
QSocket.ReadLine(System.String, long) Method
QSocket.ReadLine() Method
QSocket.Reset Method
QSocket.ResetStatus Method
QSocket.SetSocket Method
QSocket.SetSocketDevice Method
QSocket.Size Method
QSocket.Sn_read(bool) Method
QSocket.Sn_read() Method
QSocket.Sn_write Method
QSocket.Socket Method
QSocket.SocketDevice Method
QSocket.Status Method
QSocket.TheState Method
QSocket.Ungetch Method
QSocket.WaitForMore Method
QSocket.WriteBlock(System.String, long) Method
QSocket.WriteBlock(byte[]) Method
public void QSocket(Qt.QObject parent, System.String name);
Qt.QSocket Class, Qt Namespace
public void QSocket();
Qt.QSocket Class, Qt Namespace
public void QSocket(Qt.QObject parent);
Qt.QSocket Class, Qt Namespace
public void QSocket(void * ptr);
Qt.QSocket Class, Qt Namespace
public Qt.QHostAddress Address();
Qt.QSocket Class, Qt Namespace
public int At();
Qt.QSocket Class, Qt Namespace
public bool At(int arg1);
Qt.QSocket Class, Qt Namespace
public bool AtEnd();
Qt.QSocket Class, Qt Namespace
public long BytesAvailable();
Qt.QSocket Class, Qt Namespace
public long BytesToWrite();
Qt.QSocket Class, Qt Namespace
public bool CanReadLine();
Qt.QSocket Class, Qt Namespace
public void Close();
Qt.QSocket Class, Qt Namespace
public void ConnectToHost(System.String host, ushort port);
Qt.QSocket Class, Qt Namespace
protected override void Finalize();
Qt.QSocket Class, Qt Namespace
public int Flags();
Qt.QSocket Class, Qt Namespace
public void Flush();
Qt.QSocket Class, Qt Namespace
public int Getch();
Qt.QSocket Class, Qt Namespace
public bool IsAsynchronous();
Qt.QSocket Class, Qt Namespace
public bool IsBuffered();
Qt.QSocket Class, Qt Namespace
public bool IsCombinedAccess();
Qt.QSocket Class, Qt Namespace
public bool IsDirectAccess();
Qt.QSocket Class, Qt Namespace
public bool IsInactive();
Qt.QSocket Class, Qt Namespace
public bool IsOpen();
Qt.QSocket Class, Qt Namespace
public bool IsRaw();
Qt.QSocket Class, Qt Namespace
public bool IsReadWrite();
Qt.QSocket Class, Qt Namespace
public bool IsReadable();
Qt.QSocket Class, Qt Namespace
public bool IsSequentialAccess();
Qt.QSocket Class, Qt Namespace
public bool IsSynchronous();
Qt.QSocket Class, Qt Namespace
public bool IsTranslated();
Qt.QSocket Class, Qt Namespace
public bool IsWritable();
Qt.QSocket Class, Qt Namespace
public int Mode();
Qt.QSocket Class, Qt Namespace
public bool Open(int mode);
Qt.QSocket Class, Qt Namespace
public Qt.QHostAddress PeerAddress();
Qt.QSocket Class, Qt Namespace
public System.String PeerName();
Qt.QSocket Class, Qt Namespace
public ushort PeerPort();
Qt.QSocket Class, Qt Namespace
public ushort Port();
Qt.QSocket Class, Qt Namespace
public int Putch(int arg1);
Qt.QSocket Class, Qt Namespace
public void * QIODevice();
Qt.QSocket Class, Qt Namespace
public byte[] ReadAll();
Qt.QSocket Class, Qt Namespace
public long ReadBlock(System.String data, long maxlen);
Qt.QSocket Class, Qt Namespace
public long ReadLine(System.String data, long maxlen);
Qt.QSocket Class, Qt Namespace
public System.String ReadLine();
Qt.QSocket Class, Qt Namespace
public bool Reset();
Qt.QSocket Class, Qt Namespace
public void ResetStatus();
Qt.QSocket Class, Qt Namespace
public void SetSocket(int arg1);
Qt.QSocket Class, Qt Namespace
public void SetSocketDevice(Qt.QSocketDevice arg1);
Qt.QSocket Class, Qt Namespace
public int Size();
Qt.QSocket Class, Qt Namespace
protected void Sn_read(bool force);
Qt.QSocket Class, Qt Namespace
protected void Sn_read();
Qt.QSocket Class, Qt Namespace
protected void Sn_write();
Qt.QSocket Class, Qt Namespace
public int Socket();
Qt.QSocket Class, Qt Namespace
public Qt.QSocketDevice SocketDevice();
Qt.QSocket Class, Qt Namespace
public int Status();
Qt.QSocket Class, Qt Namespace
public State TheState();
Qt.QSocket Class, Qt Namespace
public int Ungetch(int arg1);
Qt.QSocket Class, Qt Namespace
public long WaitForMore(int msecs);
Qt.QSocket Class, Qt Namespace
public long WriteBlock(System.String data, long len);
Qt.QSocket Class, Qt Namespace
public long WriteBlock(byte[] data);
Qt.QSocket Class, Qt Namespace